$12.99Gunrack - FiveM Vehicle Gun Rack
Türkçe dahil. Gunrack Türkçe olarak gelir: panel, bildirimler ve araç içi ipucu Türkçe görünür, config.lua içinde Config.Locale = 'tr' yazmanız yeterli. Kurulum notlarının Türkçe özeti de pakette. Türk sunucuları için baştan sona Türkçe kullanılabilir.
9 languages included: English, Türkçe, Deutsch, Français, Español, Português (Brasil), Polski, Nederlands, Italiano.
Gunrack puts a weapon rack inside your department vehicles. Officers store and take weapons and ammo from any seat while the vehicle is stopped. Stored weapons stand between the front seats and ammo packs lie in the trunk, so everyone around can see what the car carries.
Features
- Opens with G from any seat while the vehicle is stopped, closes with G or ESC. Players can rebind the key in FiveM key bindings.
- 8 slots per vehicle (configurable). Each slot holds one weapon or one ammo stack.
- A weapon goes into the rack with the ammo loaded in it. With ox_inventory and QBCore its metadata (serial number, attachments) comes back unchanged.
- Spare ammo is listed separately. Store or take any amount.
- Visible props: up to 2 weapons upright between the front seats, up to 4 ammo packs on the trunk floor. Positions are calculated from each vehicle's own seat points and size, and weapons are lowered automatically under low roofs.
- /trunkview opens only the trunk lid to show the ammo (command name configurable).
- Live for every occupant: when someone stores or takes an item, the panel updates for everyone in the car.
- Job locked: only the jobs you allow can open it, everyone else gets a "not allowed" message.
- Racks are saved per plate and survive server restarts.
- Transparent side panel with weapon pictures, short key hint when entering the vehicle.
Performance
- Resmon, measured in game on our test server: 0.00 ms on foot, 0.01 ms sitting in a loaded rack vehicle with props shown, 0.01 ms with the panel open.
- No per-frame loops. One light check every 300 ms; the panel only works while it is open.
- Props are spawned only for rack vehicles within 60 m (configurable) and removed when they leave.
Security
- Every store and take is validated on the server: job, vehicle, seat, distance and what the player really carries in the inventory.
- Requests are rate limited and amounts are clamped on the server. The client cannot create items.
- Rack state is synced with entity state bags, written only by the server.
Framework and inventory
- Frameworks: ESX Legacy, QBCore, Qbox and standalone (ACE permission
gunrack.use). - Inventories: ox_inventory, qb-inventory (and compatible forks), ESX loadout, or the game's own weapons.
- Detected automatically (
Config.Inventory = 'auto'). - Tested with real players on ESX, ESX + ox_inventory and QBCore + qb-inventory.
- No dependencies: no ox_lib, no oxmysql, no database tables.
Open and editable
- Protected with Cfx asset escrow. These files stay open:
config.lua, locales/*.lua, server/framework.lua, server/inventory.lua. - The framework and inventory bridges are open, so you can adapt them to a custom inventory.
Configuration (config.lua)
- Allowed jobs, vehicle models, slot count.
- Your own weapon list (any weapon, label and picture) and ammo items per inventory.
- Key, hint duration, department name shown on the panel.
- Prop visibility, draw distance, per-model position fixes for cabin and trunk.
- Stack limits, server distance check, maximum speed for opening.
Languages
- 9 languages included: English, Turkish, German, French, Spanish, Portuguese (Brazil), Polish, Dutch and Italian. Switch with
Config.Locale. - Automatic:
Config.Locale = 'auto' shows every player the panel in the language of their own GTA game. - Add any language by copying a file in
locales/.
Installation
- After purchase, download Gunrack from your Cfx.re portal (Granted Assets).
- Put the
gunrack folder in your resources and add ensure gunrack after your framework and inventory. - Set
Config.AllowedJobs and Config.Vehicles. Done.
Requires FXServer build 5181 or newer.
Support
contact@torpilstudio.com